DONK! from SUPERVISION software. QUICKDOCS BY OH, DONT WORRY ABOUT IT of DCS =========================================== REQUIREMENTS ============ Minimum 1Mb of memory LOADING ======= Insert disk 1 at the kickstart screen. After the logos and intro sequence, the main game will begin to load. After a short while a menu will appear. 0 = Normal mode 1 = AGA mode Press 0 for Normal mode. This can be used on ANY machine. Press 1 for an enhanced version which can only be used on AGA machines such as an a1200 or a 4000. After selecting the required mode insert Disk 2 and press fire. The main game will then continue to load. Once loaded the title page will appear. Press fire and a menu will appear Start Options Push the joystick up or down to move over the menu. Press fire to select your choice. If you select Options the following menu will appear; Players ONE Jump 1 UP Jump 2 UP Music ON EXIT Players. -Press fire to select one or two players. Jump 1. -Player one control options. Press Fire to select; UP=jump and FIRE=power up activator, OR UP=power up and FIRE=jump Jump 2. -Player Two control options as above. EXIT -Return to previous menu SAVE AND LOAD GAME FACILITY =========================== Save Facility. Press `S' or `8' to activate the save facility on the adventure map. Insert a save disk and press fire. If this is a new disk it will ask you if you wish to create a new game save disk. No will return you to the adventure map. Yes will format the disk for you. Then a menu will appear; SAVE 1 01 SAVE 2 01 SAVE 3 01 EXIT Save 1-3 are the save slots with the number of levels foun in each. Select the slot you wish to save the game to and press fire. "Are you sure..." will then appear, if No is selected you will return to the Adventure Map, if Yes then your current position in the adventure map will be saved. You can then return to this save whenever you wish. WARNING - DO NOT USE THE GAME DISKS FOR GAME SAVES AS THIS WILL DESTROY THE GAME. Load Facility. Press `L' or `2' to active the load facility on the adventure map. Insert a save disk and press fire. You will be asked which save game you wish to load from this menu: SAVE 1 01 SAVE 2 01 SAVE 3 01 EXIT PLAYING THE GAME ================ You must guide Donk around the level to collect the gems. On each level aliens will try to stop him. Donk must use his samurai skills to defeat them but as not all aliens can be killed, he must be careful! Donk has three chances before he loses a life. The top and bottom of the screen status bars by changing colour how many more wounds he can endure before losing a life - blue = 3, magenta = 2, red = 1. In two player mode the bar at the top relates to Player One and the bar at the bottom to Player Two. EGGSTRA SPECIALS ================ Along the way Donk will find some Eggciting secrets, some friendly, some mean, some duck-defying... GEMS - All the gems must be collected to open the normal exit on every level. RESTART POINT - found within the level. Donk will return to this point when he loses a life. INVISIBLE PLATFORMS - when found, these will magically appear SWITCH - switsches are used to turn switchable blocks on and off SWITCHABLE BLOCK - Donk can pass these when these are turned off but not when they are turned on. PITS - these are never friendly places, not the place for a refreshing swim! MAP - Allows Donk to view the whole level (1 player mode only) TELEPORT - teleport stations can be used once to swap the two players positions. In two player mode only. HIDDEN EXIT - These open special paths on the adventure map. Not every level has a hidden exit. EXIT - Normal exit that can only be opened by collecting all the gems. Every level has a normal exit. Opens normal paths on the Adventure Map. DRILLABLE PLATFORMS - Donk can jump throught the weak points in platforms When all the gems have been collected the gems total is replaced by a time limit that stats at 90 seconds and counts down. The exit will be opened and Donk must escape before the time runs out. KEYS ==== P or 1 - Pause M or 7 - return to adventure map, can only be used whilst paused. Esc - Quits the player to the continue screen. BONUS POINTS ============ At the end of the level, each player is given the following points: LIVES= 100 points for each life left GEMS= 100 points ALIENS= 500 points TIME= 1000 points per second remaining when Donk escaped from the level These are added onto the players score at the bottom of the screen. CONTINUE ======== Donk starts with 7 lives but extra lives can be collected. Once all of his lives have been used up you will have the chance to continue. Push the joystick left to return to the adventure map. Donk will then be able to continue on the same level. Push the joystick right to return to the title page. THE POWER UPS ============= EGGSTRA LIFE - Donk can hardly beleive that this egg gives him an eggstra life!!! SHIELD - Donk can be invincible for a short time when wearing this flashing shield. EGGY BOMB - this gives Donk an extra bomb. When activated this destroys all aliens except Eider Down. EGGSHELL SHIELD - This gives Donk an Eggstra shield that can withstand 5 attacks. JUMP - Donk can jump higher than a normal duck. FLOAT - Its easier than flying but watch out for the aliens. REVERSE - This automatically causes Donk's controls to reverse. OLD TIMER - If Donk is feeling tired he can use this Egg to slow down the opposition.